The word realism at all costs was in fact the guiding star that conditioned all the gameplay choices of a game created to propose real firearms ballistics, boundless battlefields and the introduction of many elements able to make it more similar to real war rather than the plausible shootings of the competition. How many development studios, with Battlefield 3 and Modern Warfare 3 nearby, could have the sanity to launch a multiplayer FPS on Steam? Common sense would suggest anyone, but recklessness is not lacking in the guys of Tripwire Interactive who a month ago gave to the press the sequel to the mod that brought them to the international limelight, or Red Orchestra. Red Orchestra 2: Heroes of Stalingrad – review
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